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A former Marine turned doorman at a luxury New York City high-rise must outsmart and battle a group of art thieves and their ruthless leader — while struggling to protect her sister's family. As the thieves become increasingly desperate and violent, the doorman calls upon her deadly fighting skills to end the showdown.
Six strangers suddenly awaken in a remote, endless cornfield. Stripped of their possessions, they are left with only six items: a gun with a single bullet, matches, a lantern, a knife, a compass, and a flask of water. As mysterious sirens blare in the distance and traps appear at every turn, the group realizes it’s been plunged into a cat-and-mouse game with an unseen evil, and survival depends upon solving a diabolical and deadly puzzle.