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Madarame Baku is a mysterious gambler. His nickname is Usogui (literally The Lie Eater). Club Kakerou is the top illegal gambling den, where gamblers vie to become the best in their profession. Seeing through the lies of others, Madarame Baku challenges a variety of high stakes games at Club Kakerou.
A tragic accident lead to Kaori's blindness, but she clings to life and the smaller pleasures it can still afford her. She meets Rui and begins to talk to him. Rui was once a promising kickboxer, but something happened in his past. Kaori's smile brings out a change in Rui. However, the two are connected in more than one way. Rui attempts to do what is right.
In a park on a rainy evening, a 19-year-old university student, Fumi, offers an umbrella to a soaking wet 10-year-old girl, Sarasa. Realizing her reluctance to go home, Fumi lets her stay in his place, where she spends the next two months in peace.
A mother searches for her missing son after a devastating calamity, only to realize that she has died and is now confined to a realm of restless spirits.
The year is 2025, 10 years after the fight against Z. The ToQgers are all grown up and have now entered life. But one day, the Shadow Line reappears and the fight must resume. Right and his friends try to repel them but they can’t transform because they lack imagination. Fortunately for them, a mysterious purple warrior appears to save them. Will they be able to defeat the Evil Army Shadow Line once and for all? Will they find the ultimate imagination?
In a once-scenic village now dominated by a vast trash disposal site, a young man yearns to break free from a cruel fate tying him to the very grounds.
The evil empire, Shadow Line appeared to cover the world in darkness. Five childhood friends who have great imaginations were selected as the ToQgers to fight the Shadow Line.